It features a combination of gross-out designs and biblical allusions to make for characters and an art style that will be really off-putting for a lot of people. You’ve probably noticed from the screenshots in this article that The Binding of Isaac has an… interesting aesthetic. One of the good things about all this is that there’s some persistent unlocks that stop ‘failed’ runs from being a total waste because you might unlock some new items to be added to the item pool or a new character to play as next time. There’s extra dungeons and playable characters to unlock that make runs longer and more challenging, and all sorts of modifiers you can apply to your game to add gimmicks and challenges. The game is absolutely stuffed with content and even though you could theoretically ‘beat’ it in less than an hour if you’re good, this is only just the beginning. If you do put in the effort you’ll be highly rewarded with a game that’ll last an incredibly long time. It’s an incredibly deep game, but in order to get the most out of it, you’ll need to be willing to do some research. There’s so much in the way of hidden secrets and locked content for you to discover, but some of it will basically require the use of a wiki due to them requiring all sorts of specific and obscure conditions. This vagueness and obscurity are one of the big quirks of the game that will either draw you in and make you love it or turn you off it completely. It adds an element of risk and reward to using consumables because they can provide some really useful buffs they could instead have negative effects that actually make you worse off.
You’ll get a little tagline that hints at their function, but some of these are really vague. You’ll have to play quite differently depending on which items you get equipped with while playing, and to make things even more complicated the game doesn’t explain what most of these items do. These could be items that change Isaac’s appearance and grant him new powers, or consumable items with temporary effects. You’ll also find new loot (of which there is a LOT, and you’ll probably never see half of it) which changes up the gameplay in many ways. With a new dungeon being generated each time you play, you’re going to constantly encounter things that you’ve never seen before, like minibosses and gimmicky facilities that you’ll need to discover the function of. It sounds quite simple but there’s a lot of layers to the game that builds up its complexity.
Death is permanent, and you’ll have to start from the beginning again should you fall. You’ll have some creatures jumping around erratically, some hounding you down, some firing projectiles all over the place – there’s a lot to take in and you’re extremely vulnerable so you have to be on your toes. The controls are nice and smooth, which is good because you’ll be going up against onslaughts of enemies with all sorts of different attack patterns. You use the stick or buttons on one side of the controller to move around and the stick or buttons on the other side to attack by firing tears out of Isaac’s eyes. You have to explore the procedurally-generated dungeons that await and keep Isaac safe from the grotesque monsters that fill them. In The Binding of Isaac you play as Isaac, who has ventured into the horror that is his basement after his mother tries to kill him.
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If you’re not, then there’s still an enjoyable game here but you wouldn’t want to pay the full Australian price for it. There’s so much to uncover in the game, and if you’re the kind of person who digs into it all then there’s a long and fulfilling experience ahead of you. It’s the kind of game that benefits from being able to jump into for a quick session on the bus, or hunkering down into a longer playthrough that you can stop and start as needed. Now that Isaac is on the Switch I’ve found myself more engaged and playing it more often because it’s a game perfectly suited to a handheld device. I never got into the game as much as some of my friends or the people who filled out the countless pages of the game’s wiki, but I enjoyed it nonetheless. The Binding of Isaac was the first game I ever bought on Steam, and it’s been interesting seeing it grow over the years with all its updates and expansions.